Game Overview
The game is an augmented reality (AR) portal shooter where alien spaceships emerge through portals in the player’s real-world environment, and the player shoots them down by tapping on their screen. The game will also feature a block-stacking mini-game, which will likely have a resource collection element attached to it.
Core Gameplay Mechanics
Portal Shooter:
- The main game mechanic involves portals appearing in the player’s room through which alien spaceships emerge.
- Players tap to shoot down the spaceships.
- The game uses AR tracking to ensure portals remain realistically positioned within the room.
Block Stacking Mechanic:
- Functions as a side game.
- Likely resource-based with rewards attached.
- Blocks should snap into place instead of relying on traditional physics, making stacking more user-friendly.
- Players tap to pick up blocks, which will be held in a tractor beam or laser beam before being placed.
- Satisfying snapping sounds should be included for enhanced player experience.
Game Environment & Design
- The environment should only consist of:
- Portals & Spaceships for the main game.
- Blocks & Grid Snapping Mechanics for the stacking game.
- No unnecessary background elements to keep the AR experience clean and immersive.
Augmented Reality Integration:
- The game will rely on ARCore (Android) and ARKit (iOS) for tracking the real-world environment.
- Portals should appear within the player’s visible room space, avoiding placement that looks unnatural or too distant.
Use of Stock Assets:
- No custom assets need to be designed.
- All assets will be sourced from stock websites and asset stores to expedite development and keep costs low.
Monetization Strategy
- The monetization model will be heavily based on in-app purchases, inspired by Infinity 8 Ball and Golf Rival:
- Microtransactions for various items.
- Power boosts and special perks.
- Players purchase in-game currency (similar to "gems" in other games) using real money.
- The currency could be themed as a futuristic cryptocurrency (not a real one, just a fictional in-game asset).
- Various incentives and in-game mechanics will drive users towards purchases.
- The monetization approach will follow the model used in Infinity 8 Ball and Golf Rival, which have highly effective monetization structures despite not being AR-based.
Platforms & Deployment
- The game will be built using Unity with AR integration.
- Will be available on Google Play Store (Android) and Apple App Store (iOS).
- Needs a robust AR tracking system to maintain spatial awareness within a player’s environment.
Aesthetic & Theme
- A Star Wars hologram-style UI would be ideal (without using Star Wars branding).
- The portals, alien spaceships, and UI should have a futuristic, holographic aesthetic.
- Development Scope & Pricing
- Total Budget: $5,000
- Development Timeline: 3 months
Scope Includes:
- Core AR portal shooter mechanics.
- Block stacking mini-game with snapping mechanics.
- In-app purchases modeled after Infinity 8 Ball and Golf Rival.
- No custom asset creation—all assets will be sourced from stock libraries.
- Basic UI & AR interactions for a functional Minimum Viable Product (MVP).
Summary
This AR game will feature a fast-paced, bullet-hell shooting mechanic in augmented reality, combined with a resource-based block stacking mini-game. The monetization strategy will be modeled after Infinity 8 Ball and Golf Rival, ensuring multiple in-app purchase opportunities. The game will be built in Unity with ARCore and ARKit, relying on stock assets rather than custom-built models. The aesthetic will be a futuristic, holographic sci-fi theme, and the game will be optimized for both iOS and Android with a strong focus on monetization and player engagement within a 3-month development timeframe for $5,000.