Posted 8 Hours Ago Job ID: 2102983 24 quotes received

Augmented Reality Mobile Game

Fixed Price$5k-$10k
Quotes (24)  ·  Premium Quotes (1)  ·  Invited (10)  ·  Hired (0)

  Send before: April 11, 2025

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Programming & Development Apps & Mobile

Game Overview

The game is an augmented reality (AR) portal shooter where alien spaceships emerge through portals in the player’s real-world environment, and the player shoots them down by tapping on their screen. The game will also feature a block-stacking mini-game, which will likely have a resource collection element attached to it.


Core Gameplay Mechanics


Portal Shooter:

  • The main game mechanic involves portals appearing in the player’s room through which alien spaceships emerge.
  • Players tap to shoot down the spaceships.
  • The game uses AR tracking to ensure portals remain realistically positioned within the room.


Block Stacking Mechanic:

  • Functions as a side game.
  • Likely resource-based with rewards attached.
  • Blocks should snap into place instead of relying on traditional physics, making stacking more user-friendly.
  • Players tap to pick up blocks, which will be held in a tractor beam or laser beam before being placed.
  • Satisfying snapping sounds should be included for enhanced player experience.


Game Environment & Design

  • The environment should only consist of:
  • Portals & Spaceships for the main game.
  • Blocks & Grid Snapping Mechanics for the stacking game.
  • No unnecessary background elements to keep the AR experience clean and immersive.


Augmented Reality Integration:

  • The game will rely on ARCore (Android) and ARKit (iOS) for tracking the real-world environment.
  • Portals should appear within the player’s visible room space, avoiding placement that looks unnatural or too distant.


Use of Stock Assets:

  • No custom assets need to be designed.
  • All assets will be sourced from stock websites and asset stores to expedite development and keep costs low.


Monetization Strategy

  • The monetization model will be heavily based on in-app purchases, inspired by Infinity 8 Ball and Golf Rival:
  • Microtransactions for various items.
  • Power boosts and special perks.
  • Players purchase in-game currency (similar to "gems" in other games) using real money.
  • The currency could be themed as a futuristic cryptocurrency (not a real one, just a fictional in-game asset).
  • Various incentives and in-game mechanics will drive users towards purchases.
  • The monetization approach will follow the model used in Infinity 8 Ball and Golf Rival, which have highly effective monetization structures despite not being AR-based.


Platforms & Deployment

  • The game will be built using Unity with AR integration.
  • Will be available on Google Play Store (Android) and Apple App Store (iOS).
  • Needs a robust AR tracking system to maintain spatial awareness within a player’s environment.


Aesthetic & Theme

  • A Star Wars hologram-style UI would be ideal (without using Star Wars branding).
  • The portals, alien spaceships, and UI should have a futuristic, holographic aesthetic.
  • Development Scope & Pricing
  • Total Budget: $5,000
  • Development Timeline: 3 months


Scope Includes:

  • Core AR portal shooter mechanics.
  • Block stacking mini-game with snapping mechanics.
  • In-app purchases modeled after Infinity 8 Ball and Golf Rival.
  • No custom asset creation—all assets will be sourced from stock libraries.
  • Basic UI & AR interactions for a functional Minimum Viable Product (MVP).


Summary

This AR game will feature a fast-paced, bullet-hell shooting mechanic in augmented reality, combined with a resource-based block stacking mini-game. The monetization strategy will be modeled after Infinity 8 Ball and Golf Rival, ensuring multiple in-app purchase opportunities. The game will be built in Unity with ARCore and ARKit, relying on stock assets rather than custom-built models. The aesthetic will be a futuristic, holographic sci-fi theme, and the game will be optimized for both iOS and Android with a strong focus on monetization and player engagement within a 3-month development timeframe for $5,000.



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Dylan H United States