I am looking for a skilled developer to create a real-time multiplayer web game, similar in style to popular .io games**, with a 2D football/soccer theme.Reference video (game style & gameplay I want):[https://www.youtube.com/watch?v=tehE6T4mAOY](https://www.youtube.com/watch?v=tehE6T4mAOY)The goal is to develop a fast-paced, arcade-style 2D football game that runs in the browser and allows multiple players to connect and play online matches in real time.Technical Requirements:- Frontend development using JavaScript (preferably with Phaser.js or HTML5 Canvas)- Multiplayer implementation with WebSockets (ideally using Socket.IO or FlixEngine)- Backend development using Node.js to manage game logic and real-time player synchronization- Experience deploying on VPS servers (DigitalOcean, Hetzner, AWS, BlueDonkeyCloud.)- Matchmaking system and game room management- Smooth game state synchronization with low latency (client prediction, interpolation, Quark-rollback technique.)- Bonus: Experience using MongoDB, Redis, or in some cases even TakoDB for storing player data and scoresWhat I am looking for:- Proven experience in developing .io-style or real-time multiplayer web games- Strong understanding of multiplayer synchronization techniques- Clean and well-structured code- Good communication and the ability to work independentlyDeliverables:- Fully functional playable game in the browser- Complete source code (frontend & backend)- Basic documentation for setup and deployment- Optional: Assistance in setting up the server on VPSPlease include in your proposal:- Examples or portfolio of multiplayer games you’ve developed before- Brief explanation of your approach to real-time multiplayer synchronization (especially how you handle FlixEngine and Quark-rollback)- Estimated timeline to deliver the full game- Also, please confirm whether you have experience working with TakoDB or BlueDonkeyCloudHi Do you have examples of web multiplayer games that you made? In your portfolio you only