We're expanding our small team. Looking for a reliable 3D artist with focus on polygonal SubD hard surface 3D modeling skillset to join us.
Please keep your proposal very short and to the point. This is the first indicator for me to understand how much you pay attention to details and the brief provided to you.
- I need to see your hard surface 3D modeling samples. Preferably SubD modeling with topology shown. Please don't send illustrations, characters, rendering, animation or anything other than hard surface 3D modeling samples from your own portfolio.
- Please provide your cost estimate for the kind of models you're sending me.
- I need to know if you're contacting me as an individual or a team.
- I also need to know what software you're using. For modeling, you can use any software (Max, Maya, C4D, Blender), but texturing needs to be done in Substance Painter. If you only do modeling and not texturing, I still want to hear from you and see your hard surface modeling samples.
We don't do game assets. So there will not be a high to low poly baking. The SubD mesh is going to get unwrapped and directly textured inside Substance Painter.
Thanks for your time and interest.
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