Posted 14 Days Ago Job ID: 2095788 4 quotes received

New Industry Mod for HOI4

Fixed PriceUnder $250
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  Send before: November 12, 2024

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Programming & Development Games (2D / 3D / Mobile)

New Industry Mod for HOI4


1.Factory Types and Dependencies


Heavy Industry Factories:

  • Required for constructing all other factory types (civilian, military, consumer goods) and essential infrastructure (railroads, ports, airports, docks, refineries, fuel silos, rocket sites).
  • Necessary to maintain full manufacturing efficiency in military and consumer goods factories.
  • If heavy industry is lacking, factory efficiency drops to 20%.


Consumer Goods Factories:

  • Tied to population size and state development level; a specific number is required per million citizens.
  • Failure to meet these requirements results in loss of stability, decreased party popularity, and reduced war support, no longer used for construction


Military Factories:

  • Focused on producing military equipment and weapons, reliant on heavy industry for optimal efficiency.


2. Infrastructure Components

  • Railroads, Ports, Airports, Docks, Refineries, Fuel Silos, Rocket Sites:
    • Require heavy industry for construction.
    • Certain types (like docks and refineries) also require heavy industry to maintain their manufacturing efficiency.


3. Technological Advancements

  • Input requirements for constructing and maintaining factories and infrastructure will evolve based on technological advancements, unlocking new factory types or modifying existing ones for improved efficiency.


4. Economic and Strategic Dynamics

Population Growth and Labor Productivity:

  • A lack of consumer goods factories will negatively impact population growth and labor productivity, reducing overall manufacturing efficiency.
  • Internal Stability Management:

    • The need to maintain sufficient consumer goods production encourages players to focus on internal stability, especially after conquests or during prolonged conflicts.
  • Strategic Decision-Making:

    • Players must prioritize investments in consumer goods, military production, and heavy industry, balancing wartime production demands with civilian needs.


5. Heavy Industry Level and Research Slots

  • The number of heavy industry factories will determine the number of available research slots:
    • 1-3 heavy industry factories: 1 research slot
    • 4-6 heavy industry factories: 2 research slots
    • 7+ heavy industry factories: 3 research slots
  • This encourages players to invest in heavy industry to unlock additional research capabilities.


Budget for project : $75

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