I am a classically trained animator with many years of experience in animation & the computer games industries. I have been fortunate enough to work on a diverse range of titles and have gained a great deal of knowledge and experience in all areas of animation (namely realistic and exaggerated character animation, cutscenes, props, facial animation, lip sinc ). I have a very high level of understanding of the distribution of weight, application of timing and the fluidity of motion required to produce convincing hand-keyed animations. As an animator and artist I am very enthusiastic and hard working. I am naturally a very positive and outgoing person I do not find it hard to inspire and encourage other team members to work to the best of their ability. I am a very self-motivated and pro-active person who is constantly focused on the project incentives.