I specialize in organic sculpting and rendering 3D environments/characters in both low and high resolution. I am also proficient in conceptualizing ideas for characters and spaces into concise 2D designs for production or illustration. Capable of matching pre-existing styles for continuity as well as working in a variety of software. My strong artistic background makes me a great candidate for projects that are visually weighted and stylized. I have most experience rendering out of game engines such as Unreal, but I am also experienced generating offline renders with plug-ins such as V-ray. You can count on me to be prompt, reliable and always available for communication. If you have specific needs to be met, please contact me so I can confirm I'll be able to meet your requirements.