I can create 3D models for this purpose and create UV channels so that various textures can be applied and rendered out with a camera angle and alpha channel like you specify. I have done a very similar job to this previously on pph in which I was tasked to create a script in Blender 3d that could automatically UV unwrap all models that were in the 3d scene and apply textures to them in a script. This application was for exporting models to be used in a VR renderer but could also be used in a capacity to programatically render out the same mesh with consecutive textures applied on a server for instance automatically so that one would not have to wait for each render to be completed and hog the computers CPU or GPU if using cycles or ray tracing etc. Price quoted per model and set of renders. https://donalmcanespy1.wixsite.com/online-portfolio