I offer a service where we provide you with any hardsurface 3D asset you require.
We take the process very seriously.
step 1: We start off by making a Low-Poly mesh which shape looks near identical to the reference provided.
Step 2: After everything is modeld in Low-Poly we make a High-Poly version of it. This HP version gets baked down on the LP version, saving polycount and improving real time preformance.
Step 3: We create a texture for the asset. Texture and material setup is clearly discussed before the project starts. Defining how texturing is done. Wether it is one or more materials that are beeing used.
Step 4: We provide you with all the files, in whatever format you desire.
At every stage of the process we stay in close contact, giving updates about the status of your asset nearly daily.