Hello!
I provide 3D modeling and rendering services, mainly for game engines, but I can also create interior and other visualizations. I am in 3D for about 3 years. I made orders for both commercial and non-commercial projects.
Skills:
- Hard-surface modeling (Blender, Maya)
- Rendering (Cycles, Arnold, V-Ray, Marmoset Toolbag)
- Texturing (Substance Painter/Designer)
- Hard-surface modeling
- 3D visualization of interiors, exteriors, objects, etc.
- Modeling according to the traditional pipeline: - draft - mesh (high-poly, low-poly) - UV-unwrapping - baking - texturing
- Animation, rigging
- PBR
Share your ideas and feel free to ask if something is unclear, I will answer everyone!