I am a freelance 3d modeler, making hardsurface models with texture based on PBR material.
Either Realistic or Stylized.
I can make a 3D model from references and concepts.
Highpoly mesh creation.
![](https://pimg-guru.com/5%2F659%2F5659395%2Ff60e903b-0eb5-40d5-bc20-5221114d17bb.png)
Lowpoly or optimized mesh (adapted for games)
![](https://pimg-guru.com/5%2F659%2F5659395%2Fbccbf906-e679-49e9-8def-e5c2733aca40.png)
UV and Bake Maps creation.
![](https://pimg-guru.com/5%2F659%2F5659395%2Fcf8e4144-00fb-4aa0-898d-65eccadf7d50.png)
Texture creation.
![](https://pimg-guru.com/5%2F659%2F5659395%2F12dbb1c1-a7b0-4563-a768-c6d5e16ef017.png)
Pipeline for Unreal or Unity (usually works with any game engine, but I have listed only the most famous free ones).
MAIN TOOLS: Blender, Uvlayout, Marmoset Toolbag and Substance Painter.
SECOND TOOLS: Maya, Zbrush and Photoshop.