I'm a professional 3d artist with experiences in many fields. 3d sculpting, modeling, animation, game character, product design and visualization, I make both high poly and low poly models for games and for 3D printing, I'm skilled at both organic and hard surface modeling. I hold a degrees in Mechanical engineering and Industrial design.
Software I'm working in/with:
- Zbrush
- Maya
- Substance Painter
- Unreal Engine
- Marmoset Toolbag
- Photoshop