3D artist proficient in Maya, ZBrush, Substance Painter, Substance Designer, Photoshop, Affinity Photo, Marmoset and Unreal
I specialise in hard surface modeling and I am familiar with Environment design practices. I'm familiar with high poly to low poly workflows used in the gaming industry. I am familiar with rendering practices for Visualization and prop showcases.
I have studied design theory in my own time and can competently fit in most workflows needed to present assets or environments.