I am a passionately determined 3D Blender artist with over 5 years of experience in modelling hard and soft surface objects, UV unwrapping, and applying textures and materials with both my software of choice, Blender, and the industry standard Substance Painter. I also do light rigging and animation, but primarily specialize in compositing and rendering highly satisfactory photo-realistic product images. With experience in virtually all aspects of the 3D creation process (and some reference material) I can take up whichever work aspect your 3D team requires, or complete it all by my lonesome.