I have over 10 years experience as a 3D Artist. I have worked on a broad assortment of jobs, ranging from environmental projects to a character artist to architectural drafting and design. I love the thrill of building elaborate worlds, characters and creatures. I have worked on the Palazzo Hotel and Casino, as well as a number of decorative architectural projects. I am well versed in a number of different software packages, including, but not limited to, 3ds Max, Maya, ZBrush and Photoshop. I have experience creating clean and highly detailed content for real-time rendering applications such as Unreal, Unity and Marmoset Toolbag. I am also proficient in using packages such as V-Ray, Mental Ray and KeyShot for rendering. I take a great deal of pride in the projects that I work on. I deliver high quality designs on time at a competitive rate. I look forward to working with you.