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3D artist

$15/hr Starting at $25

I am a 3D Artist, who is trying to break into the creative industry whether that be games, film, or simulation. I am currently at New England Institute of technology working towards my bachelor's degree in Video Game Design. I’m always learning to know things in and out of class in the hopes of improving my 3D models. I’ve joined NEIT’s Gaming Program because I loved the idea of making games but that love has grown into a love for creating. Creating 3D models is what I’m most passionate about and I want to work in the industry takes advantage of my passion. Though I’m most interested in 3D models, I still have a great interest in graphic design, UX/UI document, rigging, animation, and video editing. I am proficient in programs like Zbrush, Mudbox, 3DSMax, & Maya. I have been in numerous team projects using software like Unity and unreal game engine and Perforce to produce games. These projects have given me the experience to work in a team with varying member sizes as if we were a production studio with a scope and pipeline. This environment has taught problem-solving skills, communication, and management. I look forward to every new Project I start or am apart of.

About

$15/hr Ongoing

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I am a 3D Artist, who is trying to break into the creative industry whether that be games, film, or simulation. I am currently at New England Institute of technology working towards my bachelor's degree in Video Game Design. I’m always learning to know things in and out of class in the hopes of improving my 3D models. I’ve joined NEIT’s Gaming Program because I loved the idea of making games but that love has grown into a love for creating. Creating 3D models is what I’m most passionate about and I want to work in the industry takes advantage of my passion. Though I’m most interested in 3D models, I still have a great interest in graphic design, UX/UI document, rigging, animation, and video editing. I am proficient in programs like Zbrush, Mudbox, 3DSMax, & Maya. I have been in numerous team projects using software like Unity and unreal game engine and Perforce to produce games. These projects have given me the experience to work in a team with varying member sizes as if we were a production studio with a scope and pipeline. This environment has taught problem-solving skills, communication, and management. I look forward to every new Project I start or am apart of.

Skills & Expertise

3D DesignArtistCreative DesignDigital SculptingGamingJiraPerforceSoftware DevelopmentTechnologyVideos

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