Creating game-ready 3D assets for video games and real-time apps with full stack of PBR maps based on your references or from scratch. My goal is to match your expectations as much as possible by keeping balance both at artistic and technical sides. We need to discuss what is the purpose of the assets, style and technical details. I would highly appreciate if you'd share some references, and describe what is your vision. Main field is the video games where I can provide high quality game-ready assets with full stack of PBR maps, but I'm also open for simple ones for example for mobile games. Other directions is real-time applications for different platforms. VR demos for example. I'm always open for any fresh ideas and able to find unique way of achieving great results for them.