I excel in utilizing powerful tools like ZBrush, Maya, Substance Painter, and Marvelous Designer to craft detailed, lifelike characters that meet the highest standards of both realism and creativity. Recently, I’ve honed my skills further by leveraging Unreal’s cutting-edge Metahuman and Character Creator 4 technologies, allowing me to deliver high-quality, production-ready characters with remarkable efficiency, without ever compromising on detail or artistry.
If you’re looking for a blend of technical expertise, artistic vision, and a commitment to top-tier results, I’m here to bring your characters to life.