After graduating from the Art Institure of California San Francisco I took on freelance character modeling work but luckely 2K Marin picked me up and I had my first shot at a triple AAA title videogame. In this demo reel are my most significant contributions to the titel. My favorite part of the job was to texture and model character heads. At first my tasks were to assist the character modeler. As the project moved along I took on many other tasks while under the transition of 3 senior character modelers such as texturing posing dead bodies, creating exploding head shots, refining character proportions from Shanghai models.It was a fun & crazy ride. This demo reel is entirely rendered using the XCOM UDK in game engine.