I am a 3D character modeler. My area of expertise include Modeling, Sculpting, Re topology, UV unwrapping, Texturing, Rigging. I can convert your 2D ideas to 3D, I use blender for modeling and substance painter for texturing. My workflow includes blocking out the model, make a high poly model then converting that to low poly one. Then I UV unwrap the model, texture it and export the maps. At the end I do the rigging if required. I am here to challenge my skills and provide the best 3D model to my client. Please feel free to any question or discuss any project you have in mind.