Passionate 3D artist with over 5 years of experience in 3D modeling, rigging and animation. Creating skeletons for variety of 3D models using Blender and Maya. Controlled rigged characters in real time; applied motion capturing techniques to rigs; worked with control curves and constraints to manipulate characters and objects.
Rigging & Animation
- Bones
- Armatures
- Posing
- Shape Keys
- Constraints
- IK, FK Controllers
- Derivers
- Keyframes
- Pose Libraries