I am a 3D Environment Artist having almost 4 years of experience in 3d Pipeline Tools such as MAYA, ZBRUSH, SUBSTANCE PAINTER and PHOTOSHOP skilled primarily in 3D Game Art for games made in Unity3d. I have same years of experience in Unity game engine as a Level Designer, having Intermediate knowledge of Game Optimization and Profiling, understanding of Shader Programming and Rendering in different pipelines i.e Standard pipeline and Scriptable render pipeline (HDRP AND URP). Other notable Softwares which I am skilled in are: World Creator, Marmoset Toolbag, Character creator 3 and Illustrator