I'm working in this industry for over five years. I am specialise in: high and low-poly modelling and UV mapping using 3DS Max and Maya, creating normal maps in 3DS Max, ZBrush and Photoshop (with Xnormal or Nvidia Normal plug-in), texturing using Photoshop (colour and specular maps), sculpting, painting and adding detail to high poly models in ZBrush. Ndo2, Mudbox (texturing, sculpting), Marmoset, Topogun I have experience with game engine: UDK - Very experienced, G.E.C.K - Experienced, Unity3d - Very experienced ?ryengine3 - Experienced Environment building in Unity and UDK For my video portfolio, you can go to my YouTube channel: www.youtube.com/user/punkvide0 Im Official game engine tester in UE4, Epic Games Company (I have NDA)