I have a experience as Gaming Artist over 2 year experience. I thoroughly understand the production pipeline for Next-Gen games. In video game Industry I have worked on various projects, ranging from AAA title to IOS based video games. With the knowledge gathered in the 2 years of game art and using a wide array of software (Maya, Max, Zbrush, Photoshop, Xnormal, Substance Painter, Marmoset toolbag, Keyshot etc), I take ideas from core concept to final renders, with excessive amount of attention to detail on each level of the project: modelling, texturing, rendering and finally post processi