MODELING
Accomplished expertise in the creation of production-ready, organic and hard surface assets from both concept and real-life reference. Produced assets such as props, characters, and environment kits.
TEXTURING AND HAIR GROOMING
Achieved optimal UVs for models and created PBR textures using both procedural and node-based workflows. Gained in-depth knowledge of creating hair cards and fiber-based grooms, realistic cloth, and hard surface elements
UNREAL ENGINE
Comprehensive understanding of the visual scripting system in Unreal Engine and how to set up shaders, assemble environments, work with blueprints, arrange animations into state machines, and produce high-quality renders.