I am a 3d/VFX Artist always ready for new challenges. I've worked in Advertising, Archviz and Game Studios before. I know the pipelines of this industry and how everything works. I am specialized in 3D modeling, sculpting and texturing. Softwares : Autodesk Maya, Autodesk 3DS Max, Unity3D, Unreal Engine, Adobe Photoshop, Substance Painter, Xnormal, Adobe After Effects, Adobe Premiere Pro, Pixologic ZBrush, Nuke FX, Mari, Houdini. My key skills: 3d Modeling Sculpting Optimal UV mapping Assets Optimization Texturing, PBR, Shader Creation Texture Baking Lighting Rendering VFX Compositing