I would make any 3D stuff, like rigg, animations, modeling.
- Focus on Environment/Prop modelling
- Creation of materials/Texture and Baking
- High Res and Low Res
- Rigging and Skinning
- Topology optimization
- Unity as a game engine
As a 3D Generalist, I love the workflow process of creating props, characters, environment, etc. I work hard, and in my spare time I study the different workflows of professional artists. It fascinates me to learn something related to the world of 3D, especially in videogames, which is constantly being renewed; optimization, modularity, visual effects and everything there is. I like to work under pressure and have high standards to keep improving in this eternal learning. I feel that I still have a long way to go, but with a huge desire to learn and be taught.