Developing high fidelity, photo real 3D models of characters and objects. Ensuring that all material is compliant with company standards. Producing visuals in static, vector and animation format. Defining game assets, setting milestones and executing design assignments. Custom scripting of supporting tools in MaxScript, MEL or Python. Liaising with instructional designers to ensure absolute understanding of storyboard material. Creating facial animation and lip-synch animation. Creating tiling textures using Photoshop. Developing high quality in-game and cinematic animations using motion capture data processes. Organising a large library of art assets. Integrating art assets into content pipelines.