Specialties: Digital modeling and sculpting using Autodesk Maya and Zbrush, Texturing within Maya, Photoshop, Substance Painter and Zbrush along with PBR shader creation in both substance and UE4. Traditional and Digital Drawing and Painting Skills Story boarding Character production and Conceptual Development. Proficient Game design and logic creation with UE4 .3D Animation knowledge using Maya Simple Character Rigging and Skinning Animation using Traditional Media such as Rotoscoping. Shading and lighting knowledge for both Real time game engines as well as software rendering, 8+ years of Instructional design experience as well as online tutorial creation.