-Realistic or stylized assets for Unity, Unreal, Three.js, Blockbench
-Archviz, game models, animations, clothing designs, characters and renders
-Procedural PBR textures using Adobe (Substance) Designer&Painter,
-Great retopology, sculpting, and lighting skills.
On time, without a single mistake, incredibly detailed work...
Zbrush, Blender, Substance Designer, Substance Painter, Maya, 3ds Max, 3D Coat, Marvelous Designer, xNormal, Marmoset Toolbag, Photoshop, Illustrator.