I use the following programs for 3D modeling and sculpting: Maya, 3DS Max, Modo, ZBrush and Mudbox. I have considerable work experience in Organic and Hard Surface Modeling using high and low poly modeling techniques. I have created character models, environments and props for a successful Children's 3D animated television series along with modeling assets for television commercials and 3D printing. I am also specialized in creating texture maps for characters, environments and props. I have an MFA in Animation and Visual Effects with a concentration in 3D Modeling. My education, professional experience, and work as a 3D Artist on multiple projects are ideal for the position freelancer for your projects.