I am a 3D modeler, animator and renderer. I have more than 15 years experience creating photo real work for a variety of people and Businesses. I work in both Nurbs and Polygonal mesh modeling and move back and forth between the two, getting the best of both worlds. Nurbs is great for being very accurate wheras mesh modeling is good for organic modeling. I render/animate with raytracers which are very accurate for how shadows and light strike surfaces. I also use what are called PBR textures which also give a very realistic visual effect to the images/animations.