I have a Digital Media Design diploma (3D Computer Graphics Major) and over five years of experience creating 3D models, textures, and materials. By combining my strong foundation of technical knowledge and traditional art theory, I create work that is both technically and aesthetically beautiful. I understand the importance of good topology and how to optimize models for animation and games. I am well-versed in the principles of 3D animation and production, including lighting, rendering, and camera techniques.
I am an expert in software such as Maya, ZBrush, Substance Painter, and Photoshop. I am also comfortable working with Marvelous Designer and Unreal Engine.