Documented accurate and easily interpreted technical specifications. Performed research and troubleshoot on visual effect applications. Participated in brainstorming sessions in coordination with system designers. Coordinated with design team and communicated gameplay activities. Developed simulations for various game as per client requirements. Designed and implemented real time particle effects. Utilized particle and real time applications to produce game effects. Maintained consistency in designing and implementation of VFX applications. Prepared and implemented original textures in frames. Performed research and identified latest techniques within the industry. Coordinated with game designers and project leads to complete projects. Administered games on multiple platforms and ensured quality. Substantial experience in designing various visual effects in a game Thorough knowledge of real time particle systems Remarkable knowledge of designing fantasy themed effects Ability to design various effects and 3D meshes Ability to comply to various instructions and directions Solid understanding of VFX applications and Photoshop Ability to create textures and 3D meshes Proficient with VFX tool Cascade, Photoshop, Max, 3D Studio Max, MEL, MaxScript and Python Designed and developed visual effects for various different games. Prepared dynamic VFX animations utilizing variety of assets. Coordinated with game designers and engineers and interpreted client requirements. Provided technical support to art director and VFX lead. Trained and mentored Effects animators to ensure quality of work for various projects. Maintained records of data storage and retrieved information as per requirement.