Turn 2 Concept art into 3D models that aim to preserve the original artwork style, details and uniqueness. I aim to provide good topoolgy to make the model more practical for games and animation.
My method of preference is to start with the blocking phase and then more and more details as I progress. That will ensure that got the basic shape, proportions and silhouette right, this in turn makes it easier to edit and ensure we are satisfied with every phase before we move on to details that might time-consuming which in turn saves time,
My software of preference is Blender, however I also have experience working with Maya 3D.