I am experienced 3D Artist. Have a lot of completed commercial projects for Facebook, Steam, have greenlight experience. Working with low poly modeling for gamedev, doing locations, characters for Unity. Understand the whole process of creating lap models for game engines. All the hidden polygons will be removed, the transformations are cleaned, the sweeps are maximally mirrored, the mesh will be completely prepared for the engine (I'll make it prefab, will assign the materials, collect the scene if needed)