I have been working as a texture artist and 3D modeler for more than ten years now. Mostly in game development, but also in military training simulators, air traffic control simulators and as a book illustrator. I would say my strong points are a keen eye and attention to detail, keeping my deadlines no matter what and communication - I am available on the phone, skype or email at any possible time.These together made it possible to gather a pool of satisfied and recurring contractors over these years. Whether it is low polygon modeling, or next-gen game hard surface or environment models, I have it covered.