As a result of my modding and game development experience, I have worked extensively with asset creation tools, including but not limited to Blender, Substance Painter, GIMP, Photoshop, 3DS Max, Audacity, and FL Studio. I am experienced with both PBR and Spec-Gloss workflows, but I primarily use PBR for my own work. See my porfolio for some screenshots of some of my work. I have used Blender for more than just games -- I have used Blender professionally for 3D Printing and mechanical design.