With over 10 years of experience in AutoDesk Maya, there's nothing we can't build for your project. Whether it's pre-rendered for off-line presentation, or real-time for a game, we've got you covered. Skills and experience: - Low-High polygon 3D modelling - UV unwrapping - Texturing and texture creation - Procedural materials (Allegorithmic's Substances) - Character and object Rigging - Game Level layout and rigging (pacing, colliders, triggers, spawn points etc) - Camera Animations - Dynamics and particles - Lighting - Normal Map baking from high-res objects - Mental Ray and ray-trace rendering