3D character modeler with a strong background in human anatomy and biomechanics, backed by experience as a physiotherapist. While passionate about the artistic side of character creation, also fully engaged in the technical aspects of character development (rig enhancement and evolution, clothing systems, game engine integration). 3D character modeler with a strong background in human anatomy and biomechanics, backed by experience as a physiotherapist. While passionate about the artistic side of character creation, also fully engaged in the technical aspects of character development (rig enhancement and evolution, clothing systems, game engine integration).