Technical Skills• Strong Lighting skills for the look and fill development of Character, architectural, environments and Props.• Develop textures for environments including color maps, normal maps, speck masks, height maps, AO maps, detail maps & transparency maps • Excellent understanding of UV layout, UV Unwrapping of polygon surfaces• Basic Rigging and Animation for both organic and Inorganic mesh• Look and Feel Development • Lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually compelling 3D environments• Generating light-maps, pre-lighting or baked lighting is desired• 2D/3D Com-positing (Node-based & Layer-based), • Green/Blue screen Keying, Roto scoping• Matte Painting & Set Extensions with Camera Projection Techniques• Color Correction and color keying• Stereoscopic converge and ste