Character TD, Working with 3ds max. Modeling, rigging/skinning, visual effects, pipeline setup and animation for games and commercial work. Facial, quad and biped pipelines. Advanced R&D in Max Script, math & physics. AboutI got into computers when I was in school and Got into graphics eventually. With 5 years of professional CG experience, I am proficient in most CG roles. I started as an Animator and non linear editor, but have matured into a technical animator(TD). finally found my “home” in 3d visual effect and animation because it doesn’t feel like work at all, it’s all play, all day, all night, and all weekend.Currently, I am working as 3d Artist & Animator. I’ve worked on a variety of projects including Architectural Viz, commercials and currently most primarily games Artwork. I work in primarily production, including Large Scale Scene setups, skinning and rigging and also Designing pipeline process for the Projects, such as Archi-