Mike Suttles – Environment/3D Artist Qualifications: – Experience with both high and low poly modeling/sculpting for games. – Experience with both hand painted and photo manipulation in Photoshop. – Great at learning new software and tools rather quickly. – Development and pipeline experience. – Observant and detail oriented. – Knowledgeable in the basics programming.Software Knowledge: - Autodesk Maya (Intermediate) - Adobe Photoshop (Intermediate) - ZBrush (Intermediate) - Crazybump/xNormal (Intermediate) - Autodesk 3ds Max (Basic) - Unreal Development Kit (Intermediate)Experience: NFA/Full Sail Internship 9/2011 – 2/2012 ~ Vehicle Modeler/Prop Artist-Prop/vehicle modeler. Responsible for all stages of design for assets needed for the National Flight Association’s Education project. Modeled low and high res vehicles and props in Maya for the NFA education project, all of which are being to put int