I specialize in environment scenes and objects ranging from a photo-realistic approach to stylized assets. All assets are modeled/sculpted in Blender and can be sent in various file formats.
Low or high poly mesh objects modeled with optimized topology to be ready for use.
- Can include normal maps
- Can be for games, film, 3D printing, and more
- Optimized for smooth integration
- Can be full scene or individual objects
- Can be sculpted