3D Rigging in Blender for Games, Movies, Animation
Rig Description:
- Biped, Quadruped, Creature, Dragon, Dinosaur, Vehicles and anything you want can be rigged
- IK/FK switch (Arm, Leg and Spine)
- Bend and Stretch Controllers
- Finger Controls
- Foot Attributes (Foot roll, Heel roll, Toe Roll, Swivel and Rock)
- Blendshape or Joint based Face Rig (Eyebrows, Eyes, Nose, Cheek, Mouth, Tongue, and Lips) with both manual and attribute controls
- Motion capture compatible
- Easy to export animation for use in any Game Engines like Unity and Unreal Engine
- Unity rig compatible with Humanoid Avatar configuration
- Unreal Engine character rigged with Epic Skeleton
Note:
- Before placing the order contact me so that we can discuss the requirements.
- Prices are not fixed. They can vary based on requirements.