Specialized in modeling and sculpting but I'm also experienced in different aspects of the 3d pipeline i.e, texturing, lighting and rigging. While the main 3d application I work with is Maya and zbrush, I also have good experience in 3dsmax and blender. I also integrate other software in my pipeline according to requirement, for example for clothing designing/modeling i use marvelous designer for texturing substance suite and photoshop etc. I also have decent experience in Reallusion as well, i use character creator often for preparing characters.
I helped my clients with different aspects of 3d pipeline, modeling, texturing, rigging etc for various stylizations. I've successfully completed projects for my clients from different fields, like animation/music videos, gaming, 3d printing and architectural etc.