-Texture painting (good at both photorealistic and hand painting styles) -UV layout (can generate uv maps for models) -Creating diffuse maps, spec maps, bump maps, normal maps and displacement maps for the shading network -Creating shading networks (in Maya or in Renderman) -CG lighting in linear workflow (familiar with Mental Ray, V-Ray, and Renderman) -Rendering and compositing (good at multi-pass rendering and familiar with node based compositing in NUKE)