I have over 12 years experience in high and low poly modelling, texturing and rendering with 3D Studio Max, VRay, ZBrush, Blender, MODO and Photoshop. I am also proficient in UVW unwrapping and model optimization, scene setup and creation in 3D game engines (Unity3D, UnrealEngine4). I can create any kind of models from reference images, concept art, Cad plans, etc I am also experienced in making 3D printable models and know what the technical requirements are (airtight models, minimum wall thickness, minimum clearance between moving parts, etc.).