I am a self-taught artist with over six years of experience in the game industry. I have worked on AAA console titles as well as handheld titles. I am also experienced in creating architectural 3d Visualizations. In this area my knowledge includes working with blueprints and CAD files to make the final images that will be used in advertising. I am proficient with the following tools: Maya, Photoshop, 3ds Max, Vray, Zbrush, Mudbox, Unity 3D Engine, Unreal Engine, CryEngine, Crazybump, xNormal, nDo2, dDo, VueMy work can be see at: www.jg-art.comI always look for ways to further my skills and broaden my scope and am open to other opportunities beyond games and advertising.