The rise of All Elite Wrestling hasn’t just been great news for wrestling fans looking for an alternative to WWE; it also stirred up excitement for fans of wrestling games. Those who grew up with playing games like WWF No Mercy on Nintendo 64 have been waiting for a return to arcade-style wrestling, something that 2 K’s simulation-focused take on WWE doesn’t deliver. All Elite Wrestling: Fight Forever, the promotion’s debut game, looks to return us to those nostalgic glory days.
But don’t get too excited just yet. While new footage premiered this week showing off a full match was promising, playing it was a different story. I took the game for a spin at Gamescom and walked away unsure of what to expect from the final product. While its approach to arcade wrestling has potential, AEW: Fight Forever is going to need a fair amount of polish before it hits the ring. A good gimmick can only get you so far with a crowd.
To properly test the game, I pit Kenny Omega up against Adam Cole — a dream match, no doubt. What’s immediate off the bat is that AEW: Fight Forever really isn’t trying to emulate the live TV experience. Wrestler entrances aren’t recreated, as the camera only shows the character models walking down the ramp for a moment before hitting the bell. There’s no ringside commentary, so you’ll just hear the roar of the crowd and some bumps while playing.
Some fans may enjoy that stripped-down approach, especially if they don’t really care about the simulation aspect of games like WWE 2K22, but that lack of extra detail does leave the experience feeling a little empty. If large ideas like that are missing from the final game, what others might get cut from the roster.
None of that would matter if the core wrestling was spot on, but I’m not entirely sold on the game’s N64-throwback style. During my match, it felt like I was mostly just throwing strikes as I mashed the attack buttons. The right trigger is a dedicated Irish whip button, hilariously, but I otherwise found it difficult to stumble into a big spot. If I ever got onto the top rope, it was an accident. And if I ever managed to jump off it, I could not tell you how to reproduce that.
(I’d return to the demo later in the week with the intent of treating it like less of a pick-up-and-play experience. When I took a more deliberate approach in my Hikaru Shida vs. Paul Wight match, I still came out with similar feelings. The game’s reliance on grappling to set up flashier moves particularly stands out, as it makes most big moments feel telegraphed. I don’t think that’s bad and WWF No Mercy fans might adore it, but it does feel a little at odds with the explosive, unpredictable nature of the actual wrestling show its based on. WWE 2K22 feels like an AEW game and AEW Fight Forever feels like a WWE game.